DMND 支柱页

CICADAMATA DMND 排名指南

DMND 是 CICADAMATA 的高分 clearance 目标。本页整理得分值、倍率、CCDA 阈值以及与 DMND 相关的成就。

Verification Status

Exact CCDA thresholds, point values, ZONE timing, Starstruck behavior and Time Bonus loss are community-tested against REV6 and last reviewed on 2026-09-01. They are practical route targets, not official permanent rules. Patch-sensitive details should be rechecked before updating records or route pages.

DMND 得分机制

DMND attempts are not just raw speed. Community-tested REV6 scoring notes reward clean enemy routes, movement kills, Core pickups, Wipeout clears and maintaining multipliers.

ActionPointsRoute note
Standard kill500Community-tested REV6 value; not officially confirmed.
Dash kill750Community-tested REV6 value; not officially confirmed.
Railgun aim kill700Community-tested REV6 value; not officially confirmed.
Two-shot bullet kill800Community-tested REV6 value; not officially confirmed.
Spike / Void kill1,000Community-tested REV6 value; not officially confirmed.
Data Core750Community-tested REV6 value; not officially confirmed.
Repair Kit350Community-tested REV6 value; not officially confirmed.
Wipeout bonus900Community-tested REV6 value; exact bonus behavior needs recheck after patches.

Why You're Stuck Below DMND

Stop treating DMND as a pure speedrun. A fast low-score route can still miss the community-tested 60,571 CCDA target for 1-1 Aensland. DMND needs enough high-value kills and multiplier uptime before the EXFIL push.

Easy First DMND Route - 1-1 Aensland

  1. Learn the Core order first, then add score; do not improvise while the timer is already draining value.
  2. Prioritize safe Dash and Stomp kills before EXFIL instead of skipping every enemy for a lower clock.
  3. Use ZONE on dense scoring moments, then keep scoring inside the window instead of crossing empty space.
  4. Protect the final line once you are above the target; extra fights are only good if they beat their time cost.

DMND Decision Rules

  • Speed keeps Time Bonus alive, but score sources decide whether the run reaches DMND.
  • Dash, Stomp, Spike and Void kills are usually more valuable than plain eliminations.
  • Killing more enemies can beat a faster run when those kills feed ZONE or Wipeout value.
  • If a detour breaks flow or costs too much Time Bonus, cut it and find score on the main route.

Stomp Chains

1x Stomp200
2x Stomp450
3x Stomp750

ZONE 与 Starstruck

ZONE2x

5,250 points. Community-tested REV6 report; initial-window and extension timing need future patch rechecks.

Starstruck4x

High-score ZONE extension. Community-tested REV6 report; exact trigger behavior is not officially confirmed.

Time BonusScore retention

30,000 points. Community-tested REV6 report of 100 points/sec loss; not officially confirmed.

CCDA 阈值

LevelSphereCCDA scoreStatus
1-1 AenslandEmergence60,571Community-tested REV6
1-2 MandalaEmergence67,851Community-tested REV6
1-3 ReverieEmergence58,143Community-tested REV6
2-1 GlacierIcebox92,581Community-tested REV6
2-2 AlseiaIcebox86,400Community-tested REV6
2-3 Rabbit HoleIcebox92,851Community-tested REV6
3-1 CascadeDeepdive88,978Community-tested REV6
3-2 RunoffDeepdive119,018Community-tested REV6
3-3 EstuaryDeepdive100,705Community-tested REV6
4-1 MeadowVerdant132,376Community-tested REV6
4-2 HareVerdant119,080Community-tested REV6
4-3 RibbonVerdant130,853Community-tested REV6
5-1 SlingshotDead Zone77,308Community-tested REV6
5-2 PeregrineDead Zone129,730Community-tested REV6
5-3 MarathonDead Zone289,850Community-tested REV6
6-1 OnemoreEncore138,016Community-tested REV6
6-2 HalcyonEncore166,093Community-tested REV6
6-3 MarchEncore213,181Community-tested REV6

已核验成就关联

AchievementRequirementStatus
SHIMMERAttain your first DMND clearance level.Exophase 已核验
EVERY 17 YEARSAttain DMND clearance on every SPHERE.Exophase 已核验
FOR MYSELFComplete SPHERE RUSH: NORMAL.Exophase 已核验
IT'S TRICKYEarn 50,000 points in a single ZONE TIME.Exophase 已核验

Sphere DMND 清单

资料来源