DMND 支柱页
CICADAMATA DMND 排名指南
DMND 是 CICADAMATA 的高分 clearance 目标。本页整理得分值、倍率、CCDA 阈值以及与 DMND 相关的成就。
Verification Status
Exact CCDA thresholds, point values, ZONE timing, Starstruck behavior and Time Bonus loss are community-tested against REV6 and last reviewed on 2026-09-01. They are practical route targets, not official permanent rules. Patch-sensitive details should be rechecked before updating records or route pages.
DMND 得分机制
DMND attempts are not just raw speed. Community-tested REV6 scoring notes reward clean enemy routes, movement kills, Core pickups, Wipeout clears and maintaining multipliers.
| Action | Points | Route note |
|---|---|---|
| Standard kill | 500 | Community-tested REV6 value; not officially confirmed. |
| Dash kill | 750 | Community-tested REV6 value; not officially confirmed. |
| Railgun aim kill | 700 | Community-tested REV6 value; not officially confirmed. |
| Two-shot bullet kill | 800 | Community-tested REV6 value; not officially confirmed. |
| Spike / Void kill | 1,000 | Community-tested REV6 value; not officially confirmed. |
| Data Core | 750 | Community-tested REV6 value; not officially confirmed. |
| Repair Kit | 350 | Community-tested REV6 value; not officially confirmed. |
| Wipeout bonus | 900 | Community-tested REV6 value; exact bonus behavior needs recheck after patches. |
Why You're Stuck Below DMND
Stop treating DMND as a pure speedrun. A fast low-score route can still miss the community-tested 60,571 CCDA target for 1-1 Aensland. DMND needs enough high-value kills and multiplier uptime before the EXFIL push.
Easy First DMND Route - 1-1 Aensland
- Learn the Core order first, then add score; do not improvise while the timer is already draining value.
- Prioritize safe Dash and Stomp kills before EXFIL instead of skipping every enemy for a lower clock.
- Use ZONE on dense scoring moments, then keep scoring inside the window instead of crossing empty space.
- Protect the final line once you are above the target; extra fights are only good if they beat their time cost.
DMND Decision Rules
- Speed keeps Time Bonus alive, but score sources decide whether the run reaches DMND.
- Dash, Stomp, Spike and Void kills are usually more valuable than plain eliminations.
- Killing more enemies can beat a faster run when those kills feed ZONE or Wipeout value.
- If a detour breaks flow or costs too much Time Bonus, cut it and find score on the main route.
Stomp Chains
ZONE 与 Starstruck
5,250 points. Community-tested REV6 report; initial-window and extension timing need future patch rechecks.
High-score ZONE extension. Community-tested REV6 report; exact trigger behavior is not officially confirmed.
30,000 points. Community-tested REV6 report of 100 points/sec loss; not officially confirmed.
CCDA 阈值
| Level | Sphere | CCDA score | Status |
|---|---|---|---|
| 1-1 Aensland | Emergence | 60,571 | Community-tested REV6 |
| 1-2 Mandala | Emergence | 67,851 | Community-tested REV6 |
| 1-3 Reverie | Emergence | 58,143 | Community-tested REV6 |
| 2-1 Glacier | Icebox | 92,581 | Community-tested REV6 |
| 2-2 Alseia | Icebox | 86,400 | Community-tested REV6 |
| 2-3 Rabbit Hole | Icebox | 92,851 | Community-tested REV6 |
| 3-1 Cascade | Deepdive | 88,978 | Community-tested REV6 |
| 3-2 Runoff | Deepdive | 119,018 | Community-tested REV6 |
| 3-3 Estuary | Deepdive | 100,705 | Community-tested REV6 |
| 4-1 Meadow | Verdant | 132,376 | Community-tested REV6 |
| 4-2 Hare | Verdant | 119,080 | Community-tested REV6 |
| 4-3 Ribbon | Verdant | 130,853 | Community-tested REV6 |
| 5-1 Slingshot | Dead Zone | 77,308 | Community-tested REV6 |
| 5-2 Peregrine | Dead Zone | 129,730 | Community-tested REV6 |
| 5-3 Marathon | Dead Zone | 289,850 | Community-tested REV6 |
| 6-1 Onemore | Encore | 138,016 | Community-tested REV6 |
| 6-2 Halcyon | Encore | 166,093 | Community-tested REV6 |
| 6-3 March | Encore | 213,181 | Community-tested REV6 |
已核验成就关联
| Achievement | Requirement | Status |
|---|---|---|
| SHIMMER | Attain your first DMND clearance level. | Exophase 已核验 |
| EVERY 17 YEARS | Attain DMND clearance on every SPHERE. | Exophase 已核验 |
| FOR MYSELF | Complete SPHERE RUSH: NORMAL. | Exophase 已核验 |
| IT'S TRICKY | Earn 50,000 points in a single ZONE TIME. | Exophase 已核验 |