CICADAMATA Walkthrough - Levels, Terminals & Cleanup Order
快速结论
Start with normal clears, then collect all 18 Terminals for EAT THE PATH, then return for DMND and Sphere Murmur cleanup.
This walkthrough is intentionally practical: it does not pretend every route benchmark is solved, but it does give you the current Terminal answers and a sane cleanup order.
Recommended Order
- Clear each Sphere once to unlock movement comfort and progression achievements.
- Use All Terminal Locations to collect every Terminal.
- Confirm EAT THE PATH after all 18 Terminals are viewed.
- Return to each Sphere for DMND attempts and Sphere Murmur cleanup.
Level And Terminal Table
| Level | Sphere | Terminal location |
|---|---|---|
| 1-1 Aensland | Emergence | Look right as soon as you exit the drop ship. The terminal is on the wall with the large red 2, reachable from the opening area. |
| 1-2 Mandala | Emergence | In the second Core room, keep left. The terminal is on the left side of the BOUNCER. |
| 1-3 Reverie | Emergence | Go around the corner to the platform with the crab enemy. The terminal is on the wall unit with the orange stripe. |
| 2-1 Glacier | Icebox | Head toward the far mountain edge from the start, then look underneath the mountain on the small ledge. |
| 2-2 Alseia | Icebox | On the final slide full of BOUNCERS, check the right side of the orange cabin. |
| 2-3 Rabbit Hole | Icebox | Between the second and third Core, follow the east-most wall past the EXFIL marker. Use the lone warehouse, two blue crates, crane ESPER and fan as landmarks. |
| 3-1 Cascade | Deepdive | From the start, go north-west to the cargo ship. The terminal is on the outer wall of the bridge. |
| 3-2 Runoff | Deepdive | From the start, enter the first open area on the left. The terminal is up on a ledge near the crane and its ESPER. |
| 3-3 Estuary | Deepdive | In the final stretch with the EXFIL submarine, pass the two green pipes and row of columns; the terminal is on the left-hand wall. |
| 4-1 Meadow | Verdant | On Central Island, go to the highest ring of the hill at the north-west corner. |
| 4-2 Hare | Verdant | From the start, drop to the lowest branch on the left. The terminal is on the wall there. |
| 4-3 Ribbon | Verdant | From the start, follow the corridors into the main hub room, take the first left, then check the elevated platform in the back-left corner. |
| 5-1 Slingshot | Dead Zone | At the L-bracket platforms, get onto the lower L. The terminal is on the wall of the higher hanging L. |
| 5-2 Peregrine | Dead Zone | Enter the north-most tower from the start and climb to the top floor. The terminal is against the wall between the skull banners. |
| 5-3 Marathon | Dead Zone | Once you reach the green tower, go left. The terminal is on the deck between the tower's two feet. |
| 6-1 Onemore | Encore | In the arena, head for the east-most bleachers. The terminal is in the back-left corner on the north-facing wall. |
| 6-2 Halcyon | Encore | At the Wall, face the row of tall columns. The terminal is at floor level at the base of the rightmost column. |
| 6-3 March | Encore | Cross to the north-east corner of the launch platform. The terminal is on the north-facing wall at the base of the crane. |
Achievement Priorities
| Achievement | Requirement |
|---|---|
| EAT THE PATH | View every TERMINAL |
| ST. SANVEI | Listen to all SPHERE MURMURS |
| EVERY 17 YEARS | Attain DMND clearance on every SPHERE |
| SHIMMER | Attain your first DMND clearance level |
Sources
| Source | What It Supports |
|---|---|
| GuideLVL - All Sphere Terminal Locations | Terminal route answers |
| Exophase Achievements | Achievement requirements |
下一步
相关指南
解决当前问题后,可以继续查看同分类的下一篇实用指南。
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