DMND pillar
CICADAMATA DMND Rank Guide
DMND is CICADAMATA's high-clearance target. Use this page for community-tested REV6 scoring values, multipliers, CCDA thresholds and the achievements tied to DMND clears.
Verification Status
Exact CCDA thresholds, point values, ZONE timing, Starstruck behavior and Time Bonus loss are community-tested against REV6 and last reviewed on 2026-09-01. They are practical route targets, not official permanent rules. Patch-sensitive details should be rechecked before updating records or route pages.
How DMND Scoring Works
DMND attempts are not just raw speed. Community-tested REV6 scoring notes reward clean enemy routes, movement kills, Core pickups, Wipeout clears and maintaining multipliers.
| Action | Points | Route note |
|---|---|---|
| Standard kill | 500 | Community-tested REV6 value; not officially confirmed. |
| Dash kill | 750 | Community-tested REV6 value; not officially confirmed. |
| Railgun aim kill | 700 | Community-tested REV6 value; not officially confirmed. |
| Two-shot bullet kill | 800 | Community-tested REV6 value; not officially confirmed. |
| Spike / Void kill | 1,000 | Community-tested REV6 value; not officially confirmed. |
| Data Core | 750 | Community-tested REV6 value; not officially confirmed. |
| Repair Kit | 350 | Community-tested REV6 value; not officially confirmed. |
| Wipeout bonus | 900 | Community-tested REV6 value; exact bonus behavior needs recheck after patches. |
Why You're Stuck Below DMND
Stop treating DMND as a pure speedrun. A fast low-score route can still miss the community-tested 60,571 CCDA target for 1-1 Aensland. DMND needs enough high-value kills and multiplier uptime before the EXFIL push.
Easy First DMND Route - 1-1 Aensland
- Learn the Core order first, then add score; do not improvise while the timer is already draining value.
- Prioritize safe Dash and Stomp kills before EXFIL instead of skipping every enemy for a lower clock.
- Use ZONE on dense scoring moments, then keep scoring inside the window instead of crossing empty space.
- Protect the final line once you are above the target; extra fights are only good if they beat their time cost.
DMND Decision Rules
- Speed keeps Time Bonus alive, but score sources decide whether the run reaches DMND.
- Dash, Stomp, Spike and Void kills are usually more valuable than plain eliminations.
- Killing more enemies can beat a faster run when those kills feed ZONE or Wipeout value.
- If a detour breaks flow or costs too much Time Bonus, cut it and find score on the main route.
Stomp Chains
ZONE and Starstruck
5,250 points. Community-tested REV6 report; initial-window and extension timing need future patch rechecks.
High-score ZONE extension. Community-tested REV6 report; exact trigger behavior is not officially confirmed.
30,000 points. Community-tested REV6 report of 100 points/sec loss; not officially confirmed.
CCDA Thresholds
| Level | Sphere | CCDA score | Status |
|---|---|---|---|
| 1-1 Aensland | Emergence | 60,571 | Community-tested REV6 |
| 1-2 Mandala | Emergence | 67,851 | Community-tested REV6 |
| 1-3 Reverie | Emergence | 58,143 | Community-tested REV6 |
| 2-1 Glacier | Icebox | 92,581 | Community-tested REV6 |
| 2-2 Alseia | Icebox | 86,400 | Community-tested REV6 |
| 2-3 Rabbit Hole | Icebox | 92,851 | Community-tested REV6 |
| 3-1 Cascade | Deepdive | 88,978 | Community-tested REV6 |
| 3-2 Runoff | Deepdive | 119,018 | Community-tested REV6 |
| 3-3 Estuary | Deepdive | 100,705 | Community-tested REV6 |
| 4-1 Meadow | Verdant | 132,376 | Community-tested REV6 |
| 4-2 Hare | Verdant | 119,080 | Community-tested REV6 |
| 4-3 Ribbon | Verdant | 130,853 | Community-tested REV6 |
| 5-1 Slingshot | Dead Zone | 77,308 | Community-tested REV6 |
| 5-2 Peregrine | Dead Zone | 129,730 | Community-tested REV6 |
| 5-3 Marathon | Dead Zone | 289,850 | Community-tested REV6 |
| 6-1 Onemore | Encore | 138,016 | Community-tested REV6 |
| 6-2 Halcyon | Encore | 166,093 | Community-tested REV6 |
| 6-3 March | Encore | 213,181 | Community-tested REV6 |
Verified Achievement Links
| Achievement | Requirement | Status |
|---|---|---|
| SHIMMER | Attain your first DMND clearance level. | Verified via Exophase |
| EVERY 17 YEARS | Attain DMND clearance on every SPHERE. | Verified via Exophase |
| FOR MYSELF | Complete SPHERE RUSH: NORMAL. | Verified via Exophase |
| IT'S TRICKY | Earn 50,000 points in a single ZONE TIME. | Verified via Exophase |