Full-game challenge
CICADAMATA Sphere Rush Guide
Normal, Cicadadeath, Esperia and Starshot Sphere Rush achievement conditions and route priorities.
Quick Answer
Sphere Rush is the long-form challenge that strings the six Spheres together. Learn the route in Normal first, then clear Cicadadeath, Esperia and Starshot as separate rule changes.
What Is Sphere Rush?
Sphere Rush is the replay-focused full-run mode for players who already know individual exits. It turns the route into a six-Sphere consistency test where enemy control, health, scoring states and level transitions matter more than a single clean split.
How to Unlock Sphere Rush
Current community guides place Sphere Rush after completing the main game route. If a Rush option is still missing, finish the main Spheres first, check Extras, then return here for the mode-specific achievement route.
| Mode | Achievement | Condition | Rules | Route note |
|---|---|---|---|---|
| Normal | FOR MYSELF | Complete SPHERE RUSH: NORMAL. | Standard Sphere Rush rules across the six main Spheres. | Use this first to learn full-run routing and Sphere transitions. |
| Cicadadeath | FOR AUGUST | Complete SPHERE RUSH: CICADEATH. | One-life routing with very low HP. | Learn the route in Normal first; the 5-2 end Esper group is a major danger point. |
| Esperia | FOR AEGIS | Complete SPHERE RUSH: ESPERIA. | Enemy pressure changes because threats are replaced by Esper variants. | All enemies become Esper. Avoid dense Esper groups and keep exits cleaner than in Normal. |
| Starshot | FOR THE FANS | Complete SPHERE RUSH: STARSHOT. | STARSTRUCK replaces the usual ZONED rhythm. | ZONED is replaced by STARSTRUCK, so plan scoring windows around the stronger state. |
Sphere Rush Normal
FOR MYSELF
Complete SPHERE RUSH: NORMAL. Standard Sphere Rush rules across the six main Spheres.
Use this first to learn full-run routing and Sphere transitions.
Sphere Rush Cicadadeath
FOR AUGUST
Complete SPHERE RUSH: CICADEATH. One-life routing with very low HP.
Learn the route in Normal first; the 5-2 end Esper group is a major danger point.
Sphere Rush Esperia
FOR AEGIS
Complete SPHERE RUSH: ESPERIA. Enemy pressure changes because threats are replaced by Esper variants.
All enemies become Esper. Avoid dense Esper groups and keep exits cleaner than in Normal.
Sphere Rush Starshot
FOR THE FANS
Complete SPHERE RUSH: STARSHOT. STARSTRUCK replaces the usual ZONED rhythm.
ZONED is replaced by STARSTRUCK, so plan scoring windows around the stronger state.
Practice Order
- 01 Emergence
- 02 Icebox
- 03 Deepdive
- 04 Verdant
- 05 Dead Zone
- 06 Encore
Route Warnings
- Cicadadeath punishes late-run mistakes hardest, so practice Sphere 5 before serious attempts.
- Esperia changes enemy pressure more than routing shape; avoid turning every fight into a dense Esper pack.
- Starshot changes the scoring rhythm because STARSTRUCK replaces ordinary ZONE behavior.