Full-game challenge
CICADAMATA Sphere Rush Guide
Normal, Cicadadeath, Esperia and Starshot Sphere Rush achievement conditions and route priorities.
Quick Answer
Sphere Rush is the long-form challenge that strings the six Spheres together. Learn the route in Normal first, then clear Cicadadeath, Esperia and Starshot as separate rule changes.
| Mode | Achievement | Condition | Route note |
|---|---|---|---|
| Normal | FOR MYSELF | Complete SPHERE RUSH: NORMAL. | Use this first to learn full-run routing and Sphere transitions. |
| Cicadadeath | FOR AUGUST | Complete SPHERE RUSH: CICADEATH. | One-life routing with very low HP. Learn the route in Normal first; the 5-2 end Esper is a major danger point. |
| Esperia | FOR AEGIS | Complete SPHERE RUSH: ESPERIA. | All enemies become Esper. Avoid dense Esper groups and keep exits cleaner than in Normal. |
| Starshot | FOR THE FANS | Complete SPHERE RUSH: STARSHOT. | ZONED is replaced by STARSTRUCK, so plan scoring windows around the stronger state. |
Practice Order
- 01 Emergence
- 02 Icebox
- 03 Deepdive
- 04 Verdant
- 05 Dead Zone
- 06 Encore
Route Warnings
- Cicadadeath punishes late-run mistakes hardest, so practice Sphere 5 before serious attempts.
- Esperia changes enemy pressure more than routing shape; avoid turning every fight into a dense Esper pack.
- Starshot changes the scoring rhythm because STARSTRUCK replaces ordinary ZONE behavior.