DMND

CICADAMATA CCDA Clearance Score Thresholds

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Verified per-level CCDA clearance thresholds for all 18 levels across 6 Spheres, plus how they relate to DMND scoring.

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Published: Last reviewed: Patch-sensitive facts are marked for recheck

CCDA clearance score thresholds are the per-level point totals you must reach to earn DMND clearance on a CICADAMATA level. The values below are community-sourced from the Steam Community threshold guide by pexek and apply to the standard single-player route on each of the 18 levels.

What "CCDA Clearance" Means

In CICADAMATA, each level grades your run with a clearance tier based on the total points you accumulate from kills, cores, wipeout bonuses, and zone multipliers. DMND is the top tier. Hitting the threshold on a single level unlocks the SHIMMER achievement ("Attain your first DMND clearance level"). Hitting DMND on every Sphere unlocks EVERY 17 YEARS ("Attain DMND clearance on every SPHERE").

Full CCDA Threshold Table

LevelNameSphereCCDA Threshold
1-1AenslandEmergence60,571
1-2MandalaEmergence67,851
1-3ReverieEmergence58,143
2-1GlacierIcebox92,581
2-2AlseiaIcebox86,400
2-3Rabbit HoleIcebox92,851
3-1CascadeDeepdive88,978
3-2RunoffDeepdive119,018
3-3EstuaryDeepdive100,705
4-1MeadowVerdant132,376
4-2HareVerdant119,080
4-3RibbonVerdant130,853
5-1SlingshotDead Zone77,308
5-2PeregrineDead Zone129,730
5-3MarathonDead Zone289,850
6-1OnemoreEncore138,016
6-2HalcyonEncore166,093
6-3MarchEncore213,181

How Points Feed the Threshold

CCDA thresholds are point-based, not time-based. The community-sourced DMND scoring values that contribute toward clearance are:

SourcePoints
Standard kill500
Dash kill750
Railgun aim kill700
Two-shot bullet kill800
Spike / Void kill1,000
Data Core750
Repair Kit350
Wipeout bonus900
Stomp chain 1x200
Stomp chain 2x450
Stomp chain 3x750
ZONE multiplier2x at 5,500 points
Starstruck multiplier4x

Because thresholds are cumulative, the fastest path to DMND is usually a route that chains high-value kills (Spike/Void, two-shot, dash) with a ZONE multiplier window rather than raw speed alone.

Tips for Hitting CCDA Thresholds

  • Stack kills inside ZONE windows. The 2x ZONE multiplier triggers at 5,500 points, and Starstruck pushes to 4x. Saving dense enemy clusters for these windows is the single biggest lever.
  • Prioritize Spike/Void kills (1,000) and two-shot kills (800) over plain standard kills when the geometry allows.
  • Don't skip Data Cores. At 750 points each, they often make the difference on tight thresholds like 1-3 Reverie (58,143) or 5-1 Slingshot (77,308).
  • Keep wipeout bonuses alive. A 900-point wipeout bonus per clean segment compounds fast on longer levels like 5-3 Marathon (289,850) and 6-3 March (213,181).
  • For JOYEUSELESS runs, ignore this table. That achievement requires EXFIL after earning points only from CORES, so CCDA thresholds will not apply.
AchievementRequirementRelation to CCDA
SHIMMERAttain your first DMND clearance levelHit any single CCDA threshold
EVERY 17 YEARSAttain DMND clearance on every SPHEREHit at least one CCDA threshold per Sphere

For full achievement context, see the achievement hub. For per-level DMND strategy and routing, see the level pages under /levels/.

Verification Status

  • Threshold values: Community-sourced from the Steam Community guide "CCDA clearance score thresholds" by pexek. Not officially confirmed by flowergarden.
  • Scoring values (kills, cores, multipliers): Community-sourced. Treat as highly reliable for routing but not authoritative.
  • Achievement requirements: Verified against Steam achievement descriptions.
  • Level names and Sphere assignments: Verified against Steam store data.

Sources / Last Verified