DMND

CICADAMATA CCDA Clearance Score Thresholds

Quick answer

Community-tested REV6 per-level CCDA clearance thresholds for all 18 main Sphere levels, plus how they relate to DMND scoring.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

CCDA clearance score thresholds are the per-level point totals players use to target DMND clearance on a CICADAMATA level. The values below are community-tested from the Steam Community threshold guide by pexek and apply to REV6 standard single-player routing for the 18 main Sphere levels. They are practical route targets, not official permanent rules.

Verification Snapshot

Fact groupCurrent statusLast verified
Per-level CCDA thresholdsCommunity-tested REV6; not officially confirmed2026-09-01
Kill, Core, Wipeout and Stomp valuesCommunity-tested REV6; exact behavior may change with patches2026-09-01
ZONE, Starstruck and Time Bonus behaviorCommunity-tested REV6; timing and trigger details need future rechecks2026-09-01
SHIMMER and EVERY 17 YEARS achievement requirementsVerified against achievement descriptions2026-08-25

What "CCDA Clearance" Means

In CICADAMATA, each level grades your run with a clearance tier based on the total points you accumulate from kills, cores, wipeout bonuses, and zone multipliers. DMND is the top tier. Hitting the threshold on a single level unlocks the SHIMMER achievement ("Attain your first DMND clearance level"). Hitting DMND on every Sphere unlocks EVERY 17 YEARS ("Attain DMND clearance on every SPHERE").

Full CCDA Threshold Table

| Level | Name | Sphere | CCDA Threshold | Status | |---|---|---|---| | 1-1 | Aensland | Emergence | 60,571 | Community-tested REV6 | | 1-2 | Mandala | Emergence | 67,851 | Community-tested REV6 | | 1-3 | Reverie | Emergence | 58,143 | Community-tested REV6 | | 2-1 | Glacier | Icebox | 92,581 | Community-tested REV6 | | 2-2 | Alseia | Icebox | 86,400 | Community-tested REV6 | | 2-3 | Rabbit Hole | Icebox | 92,851 | Community-tested REV6 | | 3-1 | Cascade | Deepdive | 88,978 | Community-tested REV6 | | 3-2 | Runoff | Deepdive | 119,018 | Community-tested REV6 | | 3-3 | Estuary | Deepdive | 100,705 | Community-tested REV6 | | 4-1 | Meadow | Verdant | 132,376 | Community-tested REV6 | | 4-2 | Hare | Verdant | 119,080 | Community-tested REV6 | | 4-3 | Ribbon | Verdant | 130,853 | Community-tested REV6 | | 5-1 | Slingshot | Dead Zone | 77,308 | Community-tested REV6 | | 5-2 | Peregrine | Dead Zone | 129,730 | Community-tested REV6 | | 5-3 | Marathon | Dead Zone | 289,850 | Community-tested REV6 | | 6-1 | Onemore | Encore | 138,016 | Community-tested REV6 | | 6-2 | Halcyon | Encore | 166,093 | Community-tested REV6 | | 6-3 | March | Encore | 213,181 | Community-tested REV6 |

How Points Feed the Threshold

CCDA thresholds are point-based, not time-based. The community-tested REV6 DMND scoring values that contribute toward clearance are:

| Source | Points | Status | |---|---| | Standard kill | 500 | Community-tested REV6 | | Dash kill | 750 | Community-tested REV6 | | Railgun aim kill | 700 | Community-tested REV6 | | Two-shot bullet kill | 800 | Community-tested REV6 | | Spike / Void kill | 1,000 | Community-tested REV6 | | Data Core | 750 | Community-tested REV6 | | Repair Kit | 350 | Community-tested REV6 | | Wipeout bonus | 900 | Community-tested REV6; exact behavior needs patch rechecks | | Stomp chain 1x | 200 | Community-tested REV6 | | Stomp chain 2x | 450 | Community-tested REV6 | | Stomp chain 3x | 750 | Community-tested REV6 | | ZONE multiplier | 2x at 5,250 points | Community-tested REV6; timing needs patch rechecks | | Starstruck multiplier | 4x | Community-tested REV6; trigger behavior not officially confirmed | | Time Bonus | 30,000 with reported 100 points/sec loss | Community-tested REV6; not officially confirmed |

Because thresholds are cumulative, the fastest path to DMND is usually a route that chains high-value kills (Spike/Void, two-shot, dash) with a ZONE multiplier window rather than raw speed alone.

Tips for Hitting CCDA Thresholds

  • Stack kills inside ZONE windows. Community testing reports the 2x ZONE multiplier at 5,250 points, and Starstruck as a 4x state. Saving dense enemy clusters for these windows is the single biggest lever.
  • Prioritize Spike/Void kills (1,000) and two-shot kills (800) over plain standard kills when the geometry allows.
  • Don't skip Data Cores. At 750 points each, they often make the difference on tight thresholds like 1-3 Reverie (58,143) or 5-1 Slingshot (77,308).
  • Keep wipeout bonuses alive. A 900-point wipeout bonus per clean segment compounds fast on longer levels like 5-3 Marathon (289,850) and 6-3 March (213,181).
  • For JOYEUSELESS runs, ignore this table. That achievement requires EXFIL after earning points only from CORES, so CCDA thresholds will not apply.
AchievementRequirementRelation to CCDA
SHIMMERAttain your first DMND clearance levelHit any single CCDA threshold
EVERY 17 YEARSAttain DMND clearance on every SPHEREHit at least one CCDA threshold per Sphere

For full achievement context, see the achievement hub. For per-level DMND strategy and routing, see the level pages under /levels/.

Verification Status

  • Threshold values: Community-tested from the Steam Community guide "CCDA clearance score thresholds" by pexek. Not officially confirmed by flowergarden.
  • Scoring values (kills, cores, multipliers): Community-tested against REV6. Treat as highly reliable for routing but not authoritative.
  • Achievement requirements: Verified against Steam achievement descriptions.
  • Level names and Sphere assignments: Verified against Steam store data.

Sources / Last Verified