CICADAMATA CCDA Clearance Score Thresholds
Quick answer
Community-tested REV6 per-level CCDA clearance thresholds for all 18 main Sphere levels, plus how they relate to DMND scoring.
CCDA clearance score thresholds are the per-level point totals players use to target DMND clearance on a CICADAMATA level. The values below are community-tested from the Steam Community threshold guide by pexek and apply to REV6 standard single-player routing for the 18 main Sphere levels. They are practical route targets, not official permanent rules.
Verification Snapshot
| Fact group | Current status | Last verified |
|---|---|---|
| Per-level CCDA thresholds | Community-tested REV6; not officially confirmed | 2026-09-01 |
| Kill, Core, Wipeout and Stomp values | Community-tested REV6; exact behavior may change with patches | 2026-09-01 |
| ZONE, Starstruck and Time Bonus behavior | Community-tested REV6; timing and trigger details need future rechecks | 2026-09-01 |
| SHIMMER and EVERY 17 YEARS achievement requirements | Verified against achievement descriptions | 2026-08-25 |
What "CCDA Clearance" Means
In CICADAMATA, each level grades your run with a clearance tier based on the total points you accumulate from kills, cores, wipeout bonuses, and zone multipliers. DMND is the top tier. Hitting the threshold on a single level unlocks the SHIMMER achievement ("Attain your first DMND clearance level"). Hitting DMND on every Sphere unlocks EVERY 17 YEARS ("Attain DMND clearance on every SPHERE").
Full CCDA Threshold Table
| Level | Name | Sphere | CCDA Threshold | Status | |---|---|---|---| | 1-1 | Aensland | Emergence | 60,571 | Community-tested REV6 | | 1-2 | Mandala | Emergence | 67,851 | Community-tested REV6 | | 1-3 | Reverie | Emergence | 58,143 | Community-tested REV6 | | 2-1 | Glacier | Icebox | 92,581 | Community-tested REV6 | | 2-2 | Alseia | Icebox | 86,400 | Community-tested REV6 | | 2-3 | Rabbit Hole | Icebox | 92,851 | Community-tested REV6 | | 3-1 | Cascade | Deepdive | 88,978 | Community-tested REV6 | | 3-2 | Runoff | Deepdive | 119,018 | Community-tested REV6 | | 3-3 | Estuary | Deepdive | 100,705 | Community-tested REV6 | | 4-1 | Meadow | Verdant | 132,376 | Community-tested REV6 | | 4-2 | Hare | Verdant | 119,080 | Community-tested REV6 | | 4-3 | Ribbon | Verdant | 130,853 | Community-tested REV6 | | 5-1 | Slingshot | Dead Zone | 77,308 | Community-tested REV6 | | 5-2 | Peregrine | Dead Zone | 129,730 | Community-tested REV6 | | 5-3 | Marathon | Dead Zone | 289,850 | Community-tested REV6 | | 6-1 | Onemore | Encore | 138,016 | Community-tested REV6 | | 6-2 | Halcyon | Encore | 166,093 | Community-tested REV6 | | 6-3 | March | Encore | 213,181 | Community-tested REV6 |
How Points Feed the Threshold
CCDA thresholds are point-based, not time-based. The community-tested REV6 DMND scoring values that contribute toward clearance are:
| Source | Points | Status | |---|---| | Standard kill | 500 | Community-tested REV6 | | Dash kill | 750 | Community-tested REV6 | | Railgun aim kill | 700 | Community-tested REV6 | | Two-shot bullet kill | 800 | Community-tested REV6 | | Spike / Void kill | 1,000 | Community-tested REV6 | | Data Core | 750 | Community-tested REV6 | | Repair Kit | 350 | Community-tested REV6 | | Wipeout bonus | 900 | Community-tested REV6; exact behavior needs patch rechecks | | Stomp chain 1x | 200 | Community-tested REV6 | | Stomp chain 2x | 450 | Community-tested REV6 | | Stomp chain 3x | 750 | Community-tested REV6 | | ZONE multiplier | 2x at 5,250 points | Community-tested REV6; timing needs patch rechecks | | Starstruck multiplier | 4x | Community-tested REV6; trigger behavior not officially confirmed | | Time Bonus | 30,000 with reported 100 points/sec loss | Community-tested REV6; not officially confirmed |
Because thresholds are cumulative, the fastest path to DMND is usually a route that chains high-value kills (Spike/Void, two-shot, dash) with a ZONE multiplier window rather than raw speed alone.
Tips for Hitting CCDA Thresholds
- Stack kills inside ZONE windows. Community testing reports the 2x ZONE multiplier at 5,250 points, and Starstruck as a 4x state. Saving dense enemy clusters for these windows is the single biggest lever.
- Prioritize Spike/Void kills (1,000) and two-shot kills (800) over plain standard kills when the geometry allows.
- Don't skip Data Cores. At 750 points each, they often make the difference on tight thresholds like 1-3 Reverie (58,143) or 5-1 Slingshot (77,308).
- Keep wipeout bonuses alive. A 900-point wipeout bonus per clean segment compounds fast on longer levels like 5-3 Marathon (289,850) and 6-3 March (213,181).
- For JOYEUSELESS runs, ignore this table. That achievement requires EXFIL after earning points only from CORES, so CCDA thresholds will not apply.
Related Achievements
| Achievement | Requirement | Relation to CCDA |
|---|---|---|
| SHIMMER | Attain your first DMND clearance level | Hit any single CCDA threshold |
| EVERY 17 YEARS | Attain DMND clearance on every SPHERE | Hit at least one CCDA threshold per Sphere |
For full achievement context, see the achievement hub. For per-level DMND strategy and routing, see the level pages under /levels/.
Verification Status
- Threshold values: Community-tested from the Steam Community guide "CCDA clearance score thresholds" by pexek. Not officially confirmed by flowergarden.
- Scoring values (kills, cores, multipliers): Community-tested against REV6. Treat as highly reliable for routing but not authoritative.
- Achievement requirements: Verified against Steam achievement descriptions.
- Level names and Sphere assignments: Verified against Steam store data.
Sources / Last Verified
- Steam Community — pexek Guides (CICADAMATA, App ID 3817250): https://steamcommunity.com/profiles/76561198041756008/myworkshopfiles/?section=guides&appid=3817250
- Steam Store — CICADAMATA (App ID 3817250): https://store.steampowered.com/app/3817250/CICADAMATA/
- Last verified: 2026-09-01
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