CICADAMATA Walkthrough - Full Level Guide & Completion Tips
Quick answer
Use this Full Level Guide to clear the six Spheres first, then collect Terminals, then return for DMND and Sphere Murmur cleanup.
Use this Full Level Guide as a progression route, not a duplicate Terminal database. Clear the 18 main Sphere levels first, then use Terminal Locations and the DMND Rank Guide for cleanup attempts.
Completion Tips
- First pass: clear Sphere 1 through Sphere 6 and learn each Core to EXFIL route.
- Terminal pass: open Terminal Locations and check every level with a Terminal note.
- Score pass: use DMND Rank Guide before serious CCDA attempts.
- Achievement pass: use Achievements after the core route, Terminal route and DMND plan are stable.
Level Navigation
| Need | Go here |
|---|---|
| Full 18-level list | All CICADAMATA Levels |
| Terminal cleanup | Terminal Locations |
| DMND score planning | DMND Rank Guide |
| Remaining achievements | Achievements |
First Clear
- Clear Sphere 1 through Sphere 6 once.
- Treat the first pass as route learning: identify Core rooms, EXFIL direction, recovery pickups and enemy-heavy rooms.
- Do not chase DMND on blind runs. DMND becomes much easier once you know where score can be built safely.
Sphere Order
| Sphere | Levels | First-clear focus |
|---|---|---|
| Emergence | 1-1, 1-2, 1-3 | Learn movement rhythm and short Core routes. |
| Icebox | 2-1, 2-2, 2-3 | Control slides, BOUNCER sections and longer detours. |
| Deepdive | 3-1, 3-2, 3-3 | Track vertical landmarks and final EXFIL reads. |
| Verdant | 4-1, 4-2, 4-3 | Use branches, hub rooms and elevation changes deliberately. |
| Dead Zone | 5-1, 5-2, 5-3 | Confirm Slingshot, Peregrine and Marathon routes before cleanup. |
| Encore | 6-1, 6-2, 6-3 | Prepare for larger spaces and late-game scoring pressure. |
Hardest sections
The hardest sections are not ranked on this site yet because route difficulty needs more verified play data. Use the notes below as practical checkpoints, not official difficulty claims.
| Checkpoint | What to verify before cleanup |
|---|---|
| Late-Sphere first clears | You can reach EXFIL without depending on a lucky recovery route. |
| Terminal detours | You can return to the main route after reading the Terminal note. |
| DMND attempts | You know the CCDA target and where score can be built safely. |
| Sphere Murmurs | The current Murmur status is checked before treating a briefing as complete. |
Cleanup Order
- Open All Terminal Locations and collect every Terminal for EAT THE PATH.
- Use DMND Rank Guide for CCDA thresholds before serious score attempts.
- Check Sphere Murmurs for the current ST. SANVEI status.
- Use Achievements to track remaining movement, combat and progression achievements.
Achievement Priorities
| Achievement | Requirement |
|---|---|
| EAT THE PATH | View every TERMINAL |
| ST. SANVEI | Listen to all SPHERE MURMURS |
| SHIMMER | Attain your first DMND clearance level |
| EVERY 17 YEARS | Attain DMND clearance on every SPHERE |
Sources
| Source | What It Supports |
|---|---|
| GuideLVL - All Sphere Terminal Locations | Terminal cleanup reference |
| Steam Community - CCDA clearance score thresholds | DMND/CCDA score targets |
| Exophase Achievements | Achievement requirements |
Choose your next move
Related Guides
Continue with the pages most useful for the same run.
CICADAMATA 1-1 Aensland Terminal Location
Find the 1-1 Aensland Terminal in CICADAMATA, with Sphere context, CCDA threshold and cleanup links.
CICADAMATA 1-2 Mandala Terminal Location
Find the 1-2 Mandala Terminal in CICADAMATA, with Sphere context, CCDA threshold and cleanup links.
CICADAMATA 1-3 Reverie Terminal Location
Find the 1-3 Reverie Terminal in CICADAMATA, with Sphere context, CCDA threshold and cleanup links.
CICADAMATA 2-1 Glacier Terminal Location
Find the 2-1 Glacier Terminal in CICADAMATA, with Sphere context, CCDA threshold and cleanup links.