Levels

CICADAMATA Walkthrough - Levels, Terminals & Cleanup Order

Quick answer

Start with normal clears, then collect all 18 Terminals for EAT THE PATH, then return for DMND and Sphere Murmur cleanup.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

This walkthrough is intentionally practical: it does not pretend every route benchmark is solved, but it does give you the current Terminal answers and a sane cleanup order.

  1. Clear each Sphere once to unlock movement comfort and progression achievements.
  2. Use All Terminal Locations to collect every Terminal.
  3. Confirm EAT THE PATH after all 18 Terminals are viewed.
  4. Return to each Sphere for DMND attempts and Sphere Murmur cleanup.

Level And Terminal Table

LevelSphereTerminal location
1-1 AenslandEmergenceLook right as soon as you exit the drop ship. The terminal is on the wall with the large red 2, reachable from the opening area.
1-2 MandalaEmergenceIn the second Core room, keep left. The terminal is on the left side of the BOUNCER.
1-3 ReverieEmergenceGo around the corner to the platform with the crab enemy. The terminal is on the wall unit with the orange stripe.
2-1 GlacierIceboxHead toward the far mountain edge from the start, then look underneath the mountain on the small ledge.
2-2 AlseiaIceboxOn the final slide full of BOUNCERS, check the right side of the orange cabin.
2-3 Rabbit HoleIceboxBetween the second and third Core, follow the east-most wall past the EXFIL marker. Use the lone warehouse, two blue crates, crane ESPER and fan as landmarks.
3-1 CascadeDeepdiveFrom the start, go north-west to the cargo ship. The terminal is on the outer wall of the bridge.
3-2 RunoffDeepdiveFrom the start, enter the first open area on the left. The terminal is up on a ledge near the crane and its ESPER.
3-3 EstuaryDeepdiveIn the final stretch with the EXFIL submarine, pass the two green pipes and row of columns; the terminal is on the left-hand wall.
4-1 MeadowVerdantOn Central Island, go to the highest ring of the hill at the north-west corner.
4-2 HareVerdantFrom the start, drop to the lowest branch on the left. The terminal is on the wall there.
4-3 RibbonVerdantFrom the start, follow the corridors into the main hub room, take the first left, then check the elevated platform in the back-left corner.
5-1 SlingshotDead ZoneAt the L-bracket platforms, get onto the lower L. The terminal is on the wall of the higher hanging L.
5-2 PeregrineDead ZoneEnter the north-most tower from the start and climb to the top floor. The terminal is against the wall between the skull banners.
5-3 MarathonDead ZoneOnce you reach the green tower, go left. The terminal is on the deck between the tower's two feet.
6-1 OnemoreEncoreIn the arena, head for the east-most bleachers. The terminal is in the back-left corner on the north-facing wall.
6-2 HalcyonEncoreAt the Wall, face the row of tall columns. The terminal is at floor level at the base of the rightmost column.
6-3 MarchEncoreCross to the north-east corner of the launch platform. The terminal is on the north-facing wall at the base of the crane.

Achievement Priorities

AchievementRequirement
EAT THE PATHView every TERMINAL
ST. SANVEIListen to all SPHERE MURMURS
EVERY 17 YEARSAttain DMND clearance on every SPHERE
SHIMMERAttain your first DMND clearance level

Sources

SourceWhat It Supports
GuideLVL - All Sphere Terminal LocationsTerminal route answers
Exophase AchievementsAchievement requirements