Levels

CICADAMATA 5-2 Peregrine Guide

Quick answer

5-2 Peregrine is a Sphere 5 level. Use this route page for the Terminal location, 129,730 CCDA score, Core to EXFIL walkthrough notes, DMND scoring priorities and current speedrun context.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Level Overview

Sphere
5 - Dead Zone
DMND / CCDA score
129,730 CCDA score
Terminal
Known location
Verification
Community Sourced

Core to EXFIL Walkthrough

  1. Run the direct Core route once before adding Terminal, Murmur or DMND detours.
  2. Use the first successful clear to mark the safest enemy packs, Core order and EXFIL approach.
  3. After the basic line is stable, add scoring actions only where they feed ZONE or prevent late-route pressure.

Terminal Location

Enter the north-most tower from the start and climb to the top floor. The terminal is against the wall between the skull banners.

Open all Terminal locations

How to Get DMND on 5-2

The target is 129,730 CCDA score. Speed protects Time Bonus, but DMND usually needs deliberate scoring: use Dash, Stomp, Spike or Void kills where they are safe, collect Cores cleanly and keep ZONE active through dense scoring sections.

  • Build score before the EXFIL push.
  • Use movement kills and stomp chains where the route allows it.
  • Keep ZONE or Starstruck active through the final scoring stretch.
Open the DMND scoring guide

Any% / DMND% Benchmarks

CategoryTimeRunnerDateRun
Any%26.533sMeloVibin2026-08-26Open

Previous / Next Level

5-2 Peregrine is part of Sphere 5: Dead Zone. Use this page for the level's Terminal answer, its CCDA threshold and the most relevant cleanup links.

Terminal Location

Enter the north-most tower from the start and climb to the top floor. The terminal is against the wall between the skull banners.

ItemStatus
TerminalCommunity Sourced
CCDA threshold129,730
Sphere completion achievementI KILLED HAUTECLERE

Route Notes

  1. Learn the direct Core-to-EXFIL route before adding collectible detours.
  2. Add the Terminal pickup once your route through the main rooms is stable.
  3. For DMND attempts, build score before the final EXFIL push and keep multiplier uptime in mind.

Sources